ZZ3TFIRST PERSON ZZT
STARTING ENGINE
ZZ3TLOADING TOWN.ZZT_

World Directory

Connecting to the archive...Museum of ZZT →
Current world

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Initializing the simulation

Title board

Switching worlds starts a new game. Save below to keep your progress.

Graphics

May reduce frame rate on some devices. Your choice is saved in this browser.

Help

Controls

The original ZZT simulation runs independently of the 3D view. Walls become glyph-covered blocks; objects remain the characters you know.

W A S D
Move relative to your view
Mouse / Q E
Look / turn
Click / Space
Shoot in the nearest cardinal direction
T
Light a torch
M / V
Collapse corner map / full original screen
G
Graphics effects
Escape
Pause and browse worlds
Touchscreen
Left stick move · right stick look · FIRE shoot · T torch · ENTER / BACK for dialogs
Controller
Left stick move · right stick look · RT shoot · A confirm · B back · Y torch · Start pause

Classic mode preserves grid actions with camera smoothing. Free mode moves continuously within cells and sends grid actions when crossing their edges. Timing-sensitive puzzles may differ.

Original ZZT 3.2 is the compatibility target. Super ZZT and modified engines are not supported. Compatibility across every archived world is not yet verified.

Engine, font & archive credits →